Wednesday, January 29, 2014

Level 5


4 and 4b


Level 3 and 3b

Level 2

Level 2

Level 1

Yes, its a big 1st level




This is the key for the Dungeon. 

and no, I have not filled the rooms with stuff.  

Friday, January 24, 2014

Update

Yes I am still alive, and just been dealing with a death in the family and researching some published mega's.   On the flight i think I will be making room discriptions notes. 

Sunday, January 5, 2014

5 - Inn 6 - Militia House

5- Five is a inn that I will detail later. 


6- Militia House

   This square building of stone is the home of the town militia.   The first floor is a training room and the armory, while the 2nd floor is the sleeping quarters.    The Militia has steady turnover as men and woman sign on and off being caravan guards and move along.   However there is a number of men and woman who make this their profession. 


  Captain of the Guard

Zindel Sas: Lawful Male Fighter, Lvl: 8, Atr: 18/13/15/14/15/9 , AC: 2, HP: 52
Equipment: Chain Mail+1, Shield, Bastard Sword+2*

Zindel Sas is the captain of the guard and a Alderman for Sweetwater.   He is not cruel, but does not warm to the "adventuring sort" and will keep a eye on the party till they show they are following the law.   He is inflexibly just, but has the respect of the town for being fair to all. 

* his Bastard Sword, named "Izor", consists of a fine, red metal blade and the pommel and grip is made of the chitin skeleton of magical giant insects formed into the material.   His Chain mail is made of the same material.   It is +2 and +3 vs. Gnolls and Goblins. 

Ghost: Lawful female Fighter, Lvl: 5, Atr: 17/14/5/9/12/13 , AC: 4, HP: 23
Equipment: Scale Mail +1, Shield, Battle Axe +2

   Ghost is a no-nonsense woman, who normally keeps her head hooded to protect her face and to prevent strangers to see that she is female.   She is a Albino, and runs the watch at night to avoid the sunlight.   She promised to protect the town from evil to her god and has carried out her vow ever since.  

Lieutenants
These men will be guarding the gates and patrol the town with 1d6/2 zero level humans.  


     Jamis Carnif: Chaotic Male Fighter, Lvl: 2, Atr: 17/12/13/11/7/12 , AC: 5, HP: 11
    Equipment: Chain Mail, Mace, Light Pick

Jamis is a agent of the Temple of Set.   His goal is to take over the watch



    Alard: Neutral Male Fighter, Lvl: 1, Atr: 10/12/12/11/10/15 , AC: 6, HP: 3
    Equipment: Studded Leather, Shield, Light Pick

Fresh new recruit, the only member of the watch that might be able to leave.

    Crocus: Neutral Male Dwarf, Lvl: 2, Atr: 11/12/13/14/13/8 , AC: 5, HP: 13
    Equipment: Scale Mail, Long Sword

    Baldric Foothair: Lawful Male Halfling, Lvl: 2, Atr: 14/10/13/13/13/12 , AC: 2, HP: 9
    Equipment: Plate Mail, Short Sword

    Isembart of Ninepennies: Lawful Male Fighter, Lvl: 2, Atr: 7/10/10/9/11/13 , AC: 6, HP: 11
    Equipment: Studded Leather, Shield, Bastard Sword, Longbow

    Samwise Wilk: Lawful Male Fighter, Lvl: 2, Atr: 12/10/10/11/6/12 , AC: 7, HP: 13
    Equipment: Studded Leather, Spear


If a crisis (such as a attack) there is enough maces, longswords, and crossbows to arm all the lieutenants and 15 zero level humans militia men. 



3 - Open 4 - Sweetwater Bazaar

3 - Is open to allow the GM to customize Sweetwater as he or she sees fit.

4 - Sweetwater Bazzar

The sweetwater Bazaar is a open air market where folks can buy and sell goods without a full time building.   This is a popular spot for trade and gossip in the day, though at night it is mostly empty.   One can find all sorts of goods being traded in the Bazaar,  there is a number of regular traders and a steady stream of part time or one time dealers.   If the party wishes, they can open a stall for 25gp a day, or 100 gp for a week to sell loot. 


Common traders

Hira Longbottom: Neutral Female Fighter, Lvl: 3, Atr: 16/12/6/14/13/10 , AC: 7, HP: 19
Equipment: Leather, Short Sword, Spear, shortbow

Tomas Longbottom: Neutral Male Fighter, Lvl: 3, Atr: 17/13/14/10/12/13 , AC: 7, HP: 13
Equipment: Leather, dagger, Longbow +1

The Longbottoms are hunters who sell the game on at the Bazaar.   It is 50/50 on which of the siblings will be selling, as the other one will be hunting.   They will normally have varied meats, ranging from fowl and pronghorn to far more exotic meats.  they sell it at book rates.  What they cannot sell in the day they sell to the inns for the night stews.

Dusza Karmickle: Neutral Female Human, Lvl: 0, Atr: 14/11/10/7/16/11 , AC: 9, HP: 6   
Equipment: none






Dusza is the resident dealer of fruits and veggies from local farmers.   She sells here every day.   She will have 50SP in small change on her at any time. 

Omar: Neutral Male Human, Lvl: 1, Atr: 10/15/10/9/10/14 , AC: 9, HP: 4
Equipment: No Armor, Dagger

  Omar is the local spice trader.   He will have 100 SP in change on him. 

There will be 1d6 traders selling on any day.   For each Merchant roll on this table to find out what they are trading.   Goods will be at book cost.

2d6

2 Magic Items
3 Textiles
4 Leather (including armor)
5 Iron goods
6 Household goods
7 Household goods
8 Equipment
9 Bows, Crossbows, and Arrow and Bolts.
10 horses and mules
11 Jewelry
12 Potions

Saturday, January 4, 2014

2 - The Thin Servant

The Thin Servant is the largest Inn in Sweetwater, however half of the inn is dedicated to animals as it is the main stopping location for caravans.   The prices are 1.5x the listed price.   It is noteworthy due to the fact that this inn has its own well.   The Western 1/2 of the inn is a large open air stable system, while the eastern side is a two story Inn and tavern.   The bottom floor is dominated by the common room, with two side room to allow business to transact between merchants.  


Notworthy NPCs.
  
Krolos "Perceval" Oakshield : Neutral Male Dwarf, Lvl: 4, Atr: 11/13/16/17/13/8 , AC: 6, HP: 24 Equipment: Padded, Scimitar +1

A retired adventurer and now owner of "The Thin Servant".    his beard is already turning grey, and he is known to mutter if he forced to work.     He was given the nickname "Perceval" by his companions, long since dead from usual adventuring tasks.  He always felt like a outsider, having no love for Ironworking and prefers to be above ground then below.   He is one of the five aldermen of the Town of Sweetwater, and is well respected for running a honest Inn.   Almost the entire town would defend him in a fight.

In a trapdoor under the kitchen hearth is his life savings.   4000 CP, 5000 SP, 6000 GP, 3 gems worth 500 each.  

He will also have a lockbox in his room with 2000 SP and 1000 CP used for day to day transactions of the inn.

Ipuza Threeleaf: Lawful Female Elf, Lvl: 2, Atr: 17/14/14/18/10/9 , AC: 0, HP: 11
Equipment: Plate Mail, Hand Axe, Longbow
Personality: Fair, Contrary
Spellbook: First (2): Floating Disc, Manipulate Fire, Comprehend Languages, Hold Portal.


Edurne Threeleaf: Neutral Female Elf, Lvl: 2, Atr: 8/14/11/15/16/16 , AC: 3, HP: 12
Equipment: Banded Mail, Hand Axe, Long Sword
Personality: Cowardly, Moody
Spellbook: First (2): Magic Missile, Mending, Shocking Grasp, Jump.

These two are sisters, in fact, twin female Elves who are long time residents of "The Thin Servant".   They remain aloof from any attempt for the party to contact them, and will refuse to join the party.   In fact they have been sent by a council of rangers to keep watch, as there has been increasing worries of what exactly is happening outside of Sweetwater.   They will keep track of the party, and if the party is noted as seeking to eliminate the evils, they may give unexpected help.   As the party gains levls, you can add levels to keep them in the range of the party.  Have 2,000 SP in their room in a lockbox.

Altos Chigurh:  Chaotic Male Fighter, Lvl: 3, Atr: 15/14/11/11/13/13 , AC: 4, HP: 17
Equipment: Banded Mail, Light Crossbow, Light Hammer

This man will be at the bar and will drink the night away.   He will try to present himself as being harmless as possible, but the reality is that he is a agent of the Temple of Set and is passing information along to the temple about the going on in the town.  

Iruri: Neutral Female Human, Lvl: 0, Atr: 10/7/12/10/12/17 , AC: 10, HP: 4
Equipment:  None

Iruri is a dark haired, dusky lass who serves ale to the patrons of "The Thin Servant".    She is quick with a joke or a light of your pipe, and she wants to get out of sweetwater, as she was left here as a child by a merchant.

 Gillota: Lawful Female human, Lvl: 0, Atr: 14/12/9/10/9/13 , AC: 10, HP: 3
Equipment:  None

Gillota is a older blond woman who works the kitchens and serves ale at "The Thin Servant".   She has three children by three men who are long outside of her life.

Yllara Sourleaf: Chaotic Female Halfling, Lvl: 0, Atr: 9/16/12/12/14/14 , AC: 10, HP: 4

A loud, foul mouthed Halfling, she is well loved by some, and hated by others.    She will say what she feels and does not care about what others think.

 Orius of Whitetop: Chaotic Male Magic-user, Lvl: 3, Atr: 14/17/14/12/9/12 , AC: 9, HP: 9 Equipment: No Armor, Dagger 

Spellbook: First (2): Feather Fall, Protection from Evil, Ventriloquism, Enlarge, Read Magic. Second (1): Stinking Cloud.

 Orius is a unique man.   He will come up the party and say "wanna see magic?" and then pull a copper out of someone ear.  Dressed in garish robes, he could be mistaken for a fool.   He will by all appearances appear to be a (not very good) stage performer pretending magical abilty to entertain guests.  He will also try to sell fake amulets and rings of protection and other false magical goods.  If confronted he will admit that he is a fake magic user.

The reality is much more darker.  he is a devoted follower of Orcus, and he has come to town to spy on the town, as the party gets stronger, and closer to the Orcus levels, he will try to ask for information on where the party is going, so that he can feed that to his bosses so they can arrange a ambush.   

There will be 2d6 additional patrons, plus 1d4 caravans.  For the Caravans, please use the random encounter table to generate numbers.


   

1. outsiders camp.



Outside of the town walls lies a old ruined building.   It is forgotten what it was, some say it was a large farmhouse, others say it was a inn.   It is without a roof, but the 5 to 10 foot walls provide some protection from the wind at night.   Those who are not allowed into the town for bad behavor or those who are too poor to own a house or rent a room at a inn are forced to live here.   While there are some cutthroats here, for most it provides some protection in numbers.  

Some common residents.

 Katheryn Cena
Neutral Female Thief, Lvl: 1, Atr: 14/13/8/17/12/14 , AC: 6, HP: 4
Equipment: Leather, shortsword

A petty thief who is serving a 2 month exile from the town for being caught pick-pocking a wealthy trader.   May be willing to join the party if she is giving a 1/2 share and some money up front.

Marko Skiotis
Neutral Male Human Lvl: 0  Atr: 13/13/13/13/12/8 , AC: 9, HP: 2

A sickly man who tells stories, some of which are true.   He will give at least 2 rumors to anyone who talks to him, and if he befriended and given enough money to stay at a inn for a week, he will pass away but leave the person giving him the money a map that would lead the party to the cave of splendor.  

Triton Thornbush

 Neutral Male Fighter, Lvl: 2, Atr: 16/12/15/13/7/13 , AC: 2, HP: 9 Equipment: Banded Mail, Shield, Darts, Short Sword

A former Caravan guard who lowered himself to trying to charge people who wish to sleep a copper a night.    He is a coward so any response other then meekly paying the copper will cause him to back down.

Elanor De Vris

Lycanthrope, Wererat
[AL C, MV 120’ (40’), AC 7 (9), HD 3, #AT 1 (bite or weapon), DM 1d4 or weapon, THAC0: 17, SV F3, ML 8, XP 95, LL 85, HC XX]  HP 18

 A young, good looking woman with a short sword attached to her side.   She can be found 20% of the time helping those in need, and 30% of the time at the Two Drake Inn (11)  She is actually a spy for the Rat King, and uses her time here to make folks think she is just a kindhearted woman. 

Elanor is looks like 18 woman with brown hair appears to be very attractive except for a odd nose and over sized ears (which she covers with her hair)She is skittish around horses, as they sense the fact she is a Wererat, and may expose her for what she is.

In addition, there will be 1d6+1d4 Zero level humans and demihumans at this camp, many are ill maimed.   They may be hired for torchholders, but the moral will be very poor.   However sick individuals who have "cure disease" cast on them will 80% of the time become very loyal followers.


Statting out Sweetwater

I have begun to stat out Sweetwater, which is the town that the PCs will have as a home base.   It is a bit of a oasis town, even if this area of the great desert still uses oxen and horses. 





The town of sweetwater is a welcome, secure town in the great desert.   Visitors will first notice a walled town with a 60 foot lizardman statue in the middle of town.   The walls are made of 20 foot mortared stone, blown smooth by the occasional dust storm.   The land surrounding the town is dry, but still enough grasses can be found for horses, oxen, and donkeys.    Three large wells are the centerpiece of this town, and it exists to serve travelers and merchant caravans as they ply the Gold trail north, or head to the harbor of Gulltown to the south.  



   The people of Sweetwater are good people, but the hardscrabble life means that they do not accept outsiders openly until they show their true motives.   and they are much more confortable with a merchant caravan then the new waves of fortune seekers who are arriving to explore and plunder the Ruins of Tlaxtza.

Thursday, January 2, 2014

Draft layout

This is a outline of what the actual main complex will look like.   The for seals area may very well be more then one level and or sublevels (I may have a sublevel for each of the seals.  I also typed in some quickly notes as the inspiration takes me. 

Sweetwater takes form

     Well Sweetwater is taking shape.    This is the base camp town for the players.  A future post will start to flesh out what these all are.