tag:blogger.com,1999:blog-67182073706298956092024-03-05T21:25:04.951-05:00The Lair of Distorted HumorThis is my Personal blog about anything that happens to catch my eye, topics can range from Old school Role Playing Games, self created games, Board Games, Freemasonry, Art, movies, or any other topic that happens to catch my eye.Unknownnoreply@blogger.comBlogger71125tag:blogger.com,1999:blog-6718207370629895609.post-22735171540923853302020-11-29T13:04:00.001-05:002020-11-29T13:04:13.917-05:00it Alive!!<p> Casting raise dead on this plot, we shall see how long it survives this time. <br /></p>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6718207370629895609.post-49877599738617012042020-02-16T13:55:00.001-05:002020-02-16T13:55:32.911-05:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGfIdkbb65lFHxoA_ZAyZrEiASPZeg0HGKXkZfbcOkCBwKTP8QfJagy3rvWSvsv6ak3u92nuod5miUasV5T7h8EgIlhFu7Bpd4FvcuK8PEPl2vtdA9vQ_7hxZVekYFbu9WUxKvKm-z/s1600/86710927_10163124085630523_4035089489322835968_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="816" data-original-width="828" height="314" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGfIdkbb65lFHxoA_ZAyZrEiASPZeg0HGKXkZfbcOkCBwKTP8QfJagy3rvWSvsv6ak3u92nuod5miUasV5T7h8EgIlhFu7Bpd4FvcuK8PEPl2vtdA9vQ_7hxZVekYFbu9WUxKvKm-z/s320/86710927_10163124085630523_4035089489322835968_n.jpg" width="320" /></a></div>
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Some light humor for all the players who play monks...Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6718207370629895609.post-40060157120874185892020-02-16T00:45:00.002-05:002020-02-16T00:46:00.150-05:00Old Town Map.<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_bJ4HBNPHLOLVwVnFb-8m1KG_PWR7Vw1UgsxdbpNm_99uomIRpjp1DEmCLswTxLGvo5FuuIC4htND5_FesVy80XuQAcPDNb5XKnmQNKr-cf2RjNwBAG2nOzV_yZdUWaslUJvLuJjy/s1600/Harrowood+Old+Quarter+1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="725" data-original-width="1600" height="144" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj_bJ4HBNPHLOLVwVnFb-8m1KG_PWR7Vw1UgsxdbpNm_99uomIRpjp1DEmCLswTxLGvo5FuuIC4htND5_FesVy80XuQAcPDNb5XKnmQNKr-cf2RjNwBAG2nOzV_yZdUWaslUJvLuJjy/s320/Harrowood+Old+Quarter+1.png" width="320" /></a></div>
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I am going to start To fill in the old town, which is going to be the "starter town" but first I am going to start on the major locations.<br />
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1 - 2 are the main keep<br />
3- 4 is the main gates outside<br />
5 is the docks.<br />
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I plan over the next day or two to fill in these locations, then I will put in the next ones, which will be the Inn(s), followed by the main trades people.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6718207370629895609.post-28945713556266410172020-02-16T00:20:00.001-05:002020-02-16T00:20:40.741-05:00More work on Megadungoning<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAXnnvWdKvvF-d4uaRdKMPFitVMXMBi90lrCoHLfkvs8y6SIFajgPL4aI3-vgpSH_90o16S2aO18tqTGvzK9TlynzccgErI0tkfddylN4hmvUmU2n44JwXZZv72YJS23NZ92T24y3X/s1600/ruins-4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="307" data-original-width="500" height="196" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAXnnvWdKvvF-d4uaRdKMPFitVMXMBi90lrCoHLfkvs8y6SIFajgPL4aI3-vgpSH_90o16S2aO18tqTGvzK9TlynzccgErI0tkfddylN4hmvUmU2n44JwXZZv72YJS23NZ92T24y3X/s320/ruins-4.jpg" width="320" /></a></div>
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I been working on a concept, and I think I have the concept I am going forward with.<br /><br />
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The City of Harrowood once was a great city, good trade location, good farmland, and the rich mines under the city made it a center of wealth and culture, fine houses and great temples were built, as the mines went ever deeper to collect silver, gold, Mitral, and other items from the deep.</div>
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Soon the city was known<span class="text_exposed_show" style="display: inline; font-family: inherit;"> as the Jeweled city, as goods flowed in and the guilds grew wealthy. However not all was well.</span></div>
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When miners found existing tunnels, they did not explore them, they blocked them off haphazardly and they continued to dig, and in greed, they dug a little too deep and little too much.</div>
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The metal was placed in the mythic age, before written history, to keep the many gates deep in the earth closed, as the site was a center for gates from all sorts of realms, many foul. Forty years ago enough was removed that the great device could no longer work, and suddenly the gates opened, and the depths was filled with horrors, who rose up the mines and the mostly unmapped passages, and in a week, Harrowood, the jeweled city, was in ruins.</div>
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A generation later, the survivors of Harrowood and new arrivals still hold on, while the city was mostly sacked, the old quarter, with its old keep and gates with the runes that predate history, and its solid walls held off the terrors, and now the people live in the shadow of the former city. The docks till holds traders, fishermen still bring in their catch, and brave and foolhardy free folks still venture out to collect wealth in the ruins.</div>
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In the day the surface is mostly safe, you might see goblin or orcs moving about, but at night it best to be in the old quarter or in another protected place, as dark things rise up on occasion, and sometimes a mist flows out from the ruined temple of the law that is in the city center. Which is a sign of true danger for anyone caught in the open.</div>
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Yet the Old city still lives, gardens in old building lots, chicken and sheep eating the weeds, traders still trade, and adventurers seek out the coin and treasures lost, bring much needed coin for the community.</div>
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Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6718207370629895609.post-59919249801514277422020-02-08T00:45:00.001-05:002020-02-08T00:45:51.409-05:00RulemakingBeen working on two things, got permission to use some maps for the dungeon creation, which will be a great boon to my efforts.<br /><br />Secondly been working on a space naval game and been playtesting it.<br /><br />But dungeon making is getting ready to commence now that I wrapped up permissions to use specific maps.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6718207370629895609.post-88940353155287022932020-02-04T12:16:00.002-05:002020-02-04T12:16:44.663-05:00World Map<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF4EoUIBiZmx-gf4prcMtjRf_nahfEot78_4JgtbHcu7dC8cqx-qAhTJvDnw82IfhSVkjFxOzmeRJ0jpUoqcWKHMO-5Ff2JbLpd3g998I0Wmh0G5Woj3_LJrjG086VTicQzFpXBpuK/s1600/Harrowood_2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="904" data-original-width="1600" height="180" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgF4EoUIBiZmx-gf4prcMtjRf_nahfEot78_4JgtbHcu7dC8cqx-qAhTJvDnw82IfhSVkjFxOzmeRJ0jpUoqcWKHMO-5Ff2JbLpd3g998I0Wmh0G5Woj3_LJrjG086VTicQzFpXBpuK/s320/Harrowood_2.png" width="320" /></a></div>
<br />The Megadungeon is going to placed in my world of Harrowood, south of Yew in the Northwoods.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6718207370629895609.post-3607674239699119682020-02-03T09:43:00.000-05:002020-02-03T09:43:12.903-05:00$5 heroesAnother project I am working on is called $5 heroes. The concept is to have a simple miniatures system for using whatever miniatures you can scrap together from scratch building, scrapping from board games, to using coins. <br /><br />Why may you ask? Well since I am broke.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6718207370629895609.post-18607829401868746562020-02-02T17:07:00.000-05:002020-02-02T17:07:06.252-05:00On Mega-dungeonsMega-dungeons are odd things.<br />
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The most simple, direct definition of a megadungeon is "A dungeon that a entire campaign can be run in and around it." <br /><br />Back in the early days of D&D, random, gonzo megadungeons were not uncommon, but over time more narrative play took hold, but there is still a place for Megadungeons.<br /><br />Quite a few have been published - Undermountian is a big map with little filled out. Temple of Elemental Evil is a classic example of a fully developed Megadungeon. Over the last ten years or so many more have been published, castle of the mad archmage, stonehell, Rappen Athuk, Barrowmaze all come to mind. <br />
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However to run a campaign of a mega-dungeon, you have to answer a few questions.<br /><br />1) Why is it there?<br /><br />Is this a old mine that been expanded? Is it a old fortress? Was it carved down, or was it carved upwards from the underdark? <br /><br />2) Why are the upper levels not cleared out yet? <br /><br />Quite simply if any adventure group could, the upper levels would be striped bare. Is it newly discovered? Perhaps there was some army defeated that opened the path to it. Perhaps it was forgotten but now bands of evil have been raiding.<br /><br />3) Funhouse, Ecological,or somewhere in between?<br />
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Funhouse duneons are just whimsical dungeons that have random things thrown into most rooms. No real rhyme or reason, Ecological design is were each location is carefully designed, with air, food, and logic dictating the design.<br /><br />Or find a sweet spot in between.<br /><br />4) Where will you get the maps?<br /><br />Are you going to draw them yourself? Will you use one of the many random dungeon generators? or use someone elses maps that allow you to use them?<br /><br />5) how BIG are your levels?<br /><br />Are you going with a lot of small levels? Or are you going with fewer sprawling levels?<br /><br />Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-6718207370629895609.post-54542302410638261942020-02-02T16:25:00.000-05:002020-02-02T16:33:45.377-05:00Wolfsbane Keep - A Starter town<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-qEp7Je4AXGURLYTftdtyb0CLls1Z9qA8CB9bN6GQLYKw0Re5EyC17Ih4ldHsQ4ap9LKTGZaUmwojNokcNJnARciPrZOvLH4vnxBpqSW5qXu8w1sQvWzIgnvpZIYOt2RSI9T5akVp/s1600/83688577_10163013969050192_1413585054075977728_o.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="918" data-original-width="1600" height="183" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-qEp7Je4AXGURLYTftdtyb0CLls1Z9qA8CB9bN6GQLYKw0Re5EyC17Ih4ldHsQ4ap9LKTGZaUmwojNokcNJnARciPrZOvLH4vnxBpqSW5qXu8w1sQvWzIgnvpZIYOt2RSI9T5akVp/s320/83688577_10163013969050192_1413585054075977728_o.jpg" width="320" /></a></div>
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I am working on a fleshing out a campaign (its gonna be a megadungeon based one) however every good campaign needs a starting town were the party can rest, get supplies, and role play. <br />
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I plan to do at least daily posts as I first fill out the town, then develop the actual dungeon complex.Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-6718207370629895609.post-61878482113796549722020-02-02T16:17:00.000-05:002020-02-02T16:17:37.283-05:00Campaign insperiation of the day, 2/2/20<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg272qVobvPbJV0Y96LcboSU3IiEe8tSq9PWoCPWTzAIJbT9B98BCv3gyfrDsYsJXNK2YwUA0QOAliPtZinUFfhKdPmDsoBoA1KWT7UewGxzg0lNjzEFfru36SIu8c9xCJgDkF1UD5/s1600/84094044_1036556213377585_3217744521265676288_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="960" data-original-width="480" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhg272qVobvPbJV0Y96LcboSU3IiEe8tSq9PWoCPWTzAIJbT9B98BCv3gyfrDsYsJXNK2YwUA0QOAliPtZinUFfhKdPmDsoBoA1KWT7UewGxzg0lNjzEFfru36SIu8c9xCJgDkF1UD5/s320/84094044_1036556213377585_3217744521265676288_n.jpg" width="160" /></a></div>
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6718207370629895609.post-46985754840815149592020-02-02T14:27:00.001-05:002020-02-02T14:27:16.799-05:00Necromancy and blogsIt might be a bit of necromancy, but I decided to restart this blog and do a proper OSR blog.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6718207370629895609.post-66912373573535351062017-09-13T13:52:00.000-04:002017-09-13T13:52:27.707-04:00Barrows & Wights<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdoZAF5P8SGWkKYSsMDjvpwI0eApMkAj09elozYYfXBveOZQe4m3G7wYJAxp4qOlrDS6jqpnsKasiybyx9nUz1znpk4lOYh3Yl3mS4rK47dsj1iJ-a6JQ9DHwrdoEJmurXf3KHmRDB/s1600/MohammedAgbadi_HEROART.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="885" data-original-width="1600" height="176" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdoZAF5P8SGWkKYSsMDjvpwI0eApMkAj09elozYYfXBveOZQe4m3G7wYJAxp4qOlrDS6jqpnsKasiybyx9nUz1znpk4lOYh3Yl3mS4rK47dsj1iJ-a6JQ9DHwrdoEJmurXf3KHmRDB/s320/MohammedAgbadi_HEROART.jpg" width="320" /></a></div>
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Everyone most annoying Blogger (that me) has started to produce his very own Retroclone. <br />
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One reason why I been silent of late...<br />
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<i>The goal of Barrow & Wights is to produce a variation of the classic RPG rule set that is as simple as possible for pickup play and online play. Boiling it down to the basics and allowing others to houserule to whatever flavor they wish. </i><br />
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Like my "Village of Bex" this will be a totally free publication that I do not expect or plan to gain any money benefit, just hopefully someone will find it useful. This is also a example of what one can do with artwork that is in the public domain. So far two of the main publications are complete. <br />
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1. <i>Dungeoneers Guide</i> - Intended for players, covers levels 1-14, This has plenty of art and goes over character creation and the seven basic classes (Cleric, Fighter, Magic User, Thief, Dwarf, Elf, and Halfling.) Combat, and how magic works.<br />
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2. <i>Adventuring Guide</i> - Intended for players, this is a 13 page low art document that covers characters from levels 1-5. This is all a experienced player would need to reference while in play. It is also a much smaller document then the <i>Dungeoneers guide</i>.<br />
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The next two are to be completed.<br />
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3. <i>Referee Guide</i> - Intended for referees, this will be the referee guide for Barrows & Wights, and will include everything from treasure tables to guidance on how to make a custom class for the system. Will also have some maps and other items that will be useful to all referees. <br />
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4. <i>Barrows Guide</i> This will have all the optional rules, Optional classes (Ranger, Wood Elf, Barbarian as examples), treasures great and small, custom monsters, and other rules that might be considered for the house-rules of the game. <br />
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Thanks for your time reading this, if you have any question, corrections, proofreading and so on please let me know, as I plan to update this onwards.Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-6718207370629895609.post-6511619003851553082017-08-31T10:49:00.003-04:002017-08-31T10:49:50.836-04:00UpdateStill working on it. I might be working on doing a OD&D style white box game, and the 11 kingdoms might be the home for the OD&D setting. Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6718207370629895609.post-77450153854784793552017-08-24T09:18:00.000-04:002017-08-24T09:18:19.336-04:00Blackgate Megadungeon<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEMfB6vspvBvNao8qxRWrLYOtjmChuSaXIX3jSfnrRAu2Z9H9nJP1ixX1_HCp_9oJxOz0ycJpdcCJuFL-m-diHnBktS3eSsrZlLq411RR-DC40LJ_rJa0JOgPgMR-dsD4hBtFppfGF/s1600/Blackgate+level+concept+version+1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="918" data-original-width="1600" height="183" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEMfB6vspvBvNao8qxRWrLYOtjmChuSaXIX3jSfnrRAu2Z9H9nJP1ixX1_HCp_9oJxOz0ycJpdcCJuFL-m-diHnBktS3eSsrZlLq411RR-DC40LJ_rJa0JOgPgMR-dsD4hBtFppfGF/s320/Blackgate+level+concept+version+1.jpg" width="320" /></a></div>
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This is the preliminary dungeon design for the Blackgate megadungeon. I plan to make a few more splits off the main level, but want to fucs on making the upper levels first. </div>
<br />Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-6718207370629895609.post-49070823311609085132017-08-24T08:13:00.001-04:002017-08-24T08:13:17.862-04:00UpdatesI know no one reads this, as I see the depressing numbers. however some updates<br /><br />I will be keeping tenpenny bay, but might make the mega-city as another name. <br /><br />Also, I am planning to place a few large dungeon complexes on this map.<br /><br />Barrowmaze is located in the western Isles<br /><br />The Sewers under Blackgate lead to a major megadungeon complex.<br />
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I still plan to add Dyson delve<br /><br />https://rpgcharacters.files.wordpress.com/2011/01/dysons-delve-deluxe.pdf<br />
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and Rappan Athuk somewhere on this map as well. Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-6718207370629895609.post-24351514937422533262017-08-23T10:29:00.001-04:002017-08-23T10:29:23.504-04:00The Grand Dutchy of the Western Isles quick rundowns.<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhY1m-iUbJoDwUaJEhGM4q3EyV9POitJi6WLhthauGpgYpuPh7qLnq9IJ_qrFOG7TSCNmO4UK5iPrQ-Qnk2JrPKwIsy7I-fnHgSN6oZsIXTiA6h2rLEpf7DxjezggHPUhEa3f5KjNkJ/s1600/Western+Isles.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1250" data-original-width="1600" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhY1m-iUbJoDwUaJEhGM4q3EyV9POitJi6WLhthauGpgYpuPh7qLnq9IJ_qrFOG7TSCNmO4UK5iPrQ-Qnk2JrPKwIsy7I-fnHgSN6oZsIXTiA6h2rLEpf7DxjezggHPUhEa3f5KjNkJ/s320/Western+Isles.jpg" width="320" /></a></div>
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The Grand Dutchy of the Western Isles</div>
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Language: <span style="font-size: 13.2px;">Coranan (Isles dialect)</span><br />Culture: Valen<br />Capital: Isakrag (population 5,000)<br />Brief Overview: Isolated from the rest of the the world, the Grand Dutchy of the Western Isles fended off Vikish raids and helped unify themselves under the leadership of Heron the III. While the other kings have not accepted the Heron dynasty as a true kings (due to Heron the III being the son of a butcher), their power cannot be questioned. The Dukes focus on Naval power, while each town has its own militia to fend off raiders. Currently the ruler is Kragan (the first of his name), the 5th of the Heron dynasty to rule the Western isles. </div>
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Coat of arms/Flag: A blue Heron on a red background. </div>
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Economy: The economy of the western isles is dominated by the cold, but rich currents that hit the Isles, fishing the rich waters of the Isles has always been a major source of food and trade goods. In addition, farming the rocky soil and hunting the Western Tusk Seals have been secondary sources of food and income. Serfdom does not exist in the Western Isles, and the legal system is based on the concept of exile, with violators of exile orders facing beheading.<br />Governing: The Dukes appoint traveling judges and appoint village mayors, who both serve for life (unless they decide to retire in there dotage). On death of a Duke, there is a Moot where the Mayors elect the new duke from any of the decedents of Heron the III. Currently there are 32 such men and woman who could be elected. </div>
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Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-6718207370629895609.post-30070999381779948552017-08-22T19:36:00.001-04:002017-08-22T19:36:30.953-04:00Imperial Church<span style="background-color: white; font-family: Arial, Helvetica, sans-serif;"><span style="font-size: 12px;">Many regions of the Eleven Kingdoms has what is referred to as a "Imperial Church" that follows the gods of the old Empire of Man. Many times this is the old, established church with lands and structure. The Church has twelve (12) gods that are viewed as worthy of worship. Four (4) Lawful, Neutral, and Chaotic gods. </span></span><br />
<span style="background-color: white; font-family: Arial, Helvetica, sans-serif;"><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Lawful</span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Adpeh – The God of Knowledge and Law </span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Miphic – God of Magic and mystical secrets</span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Evangeline - Goddess of healing</span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Yulia – Goddess of Peace</span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Neutral</span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Kralic – God of peaceful death</span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Vassa – Goddess of Divination, Justice, and Truth</span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">The Unknown one – god of the unknown</span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Steenhoth – Goddess of the Hearth</span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Choatic </span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Xi the Unpredictable</span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Cameral – God of madness</span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Alexis – Goddess of Taboo</span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Janos – God of Battle</span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">In addition. There is a number of gods who are not part of the Church that are very popular across the kingdoms, and are not part of the new faiths.<br /><br /></span></span><br />
<span style="background-color: white; font-family: Arial, Helvetica, sans-serif;"><span style="font-size: 12px;">Minor Gods/Goddesses</span></span><br />
<span style="background-color: white; font-family: Arial, Helvetica, sans-serif;"><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Kithal, the Dwarf-father – God of the Dwarves</span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Concorda – Goddess of Truces</span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Jasper – God of Charity</span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Cansor the Robed – god of darkness</span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Illumin - Goddess of light</span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Haros – God of Fire</span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Harkas – Goddess of the hunt</span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Hefron Stormbringer – Goddess of Storms</span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;"><br /></span></span><br />
<span style="background-color: white; font-family: Arial, Helvetica, sans-serif;"><span style="font-size: 12px;">There is also finally some age old gods that are viewed as demons or evil beyond measure. These are called Haraindiko Lords. </span></span><br />
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<span style="background-color: white; font-family: Arial, Helvetica, sans-serif;"><span style="font-size: 12px;">Haraindiko Lords</span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Akella (Magic)</span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Lekkli the Shapeless (Slimes)</span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Mortica the Pale (Undead)</span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Orkfather (Patron of Orcs)</span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Slaymon (Worm of Wisdom)</span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Zug (Might)</span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Linsat (Treachery)</span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Marcos (Corruption) </span><br style="font-size: 12px; max-height: 1e+06px; word-wrap: break-word;" /><span style="font-size: 12px;">Jessafas (Flaming Truth) </span></span><br />
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Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-6718207370629895609.post-11949745588617701962017-08-22T19:16:00.002-04:002017-08-22T19:54:35.336-04:00Money in the Eleven KingdomsMuch of the money used in the Eleven Kingdoms is based on the old coinage of the the Empire of Man. The basic coins are<br />
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Copper Farthing = CP<br />
Silver Dragon = SP (worth 10 CP)<br />
Gold Drake = GP (worth 10 SP)<br />
Platinum Imperial = PP (worth 10 GP)<br />
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Due to traders accepting these coins, many kingdoms still mint these coins, sometimes direct copies of of older Imperial coins, and other times copies with the current ruler on it. However many kingdoms produce their own unique coins that supplement these coins.<br />
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The Silver Pennies or Viklaw Penny (VP) - a small coin that are commonly coined in the Viklaw, as it a continuation of the Vikish currency. Each VP is worth five CP.<br />
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Groat - (GR) a large copper coin with trace amounts of silver, these are coined in Highrock as the local mines produce ore of that quality. They are worth 4 CP and are very common in some areas.<br />
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Brass Piece (BP) - a brass coin coined heavily by Blackgate, each is worth 1/2 a CP.<br />
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Eight-Piece - (8P) - a very large (2 coin weight) coin of very pure silver. Can be cut into eight pieces by any blacksmith. each piece is worth on SP, so a uncut 8P is worth 8 SP. Minted by private mints after the silver horde of the Dragon Arguoton the Red was taken. Still used by merchants as it is much lighter then SP.<br />
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Electrum Crown (EP) - A mix of gold and silver, worth 5 SP. <br />
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Dwarven Koynis (DK) - The main currency of Dwarves, it is a mix of copper, silver, and gold worth 11 SP. <br />
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Kish (KP) - Commonly used by overseas traders, these are a 1/2 weight copper coin with a hole in the middle to allow them to be strung up in strings of coins. They are worth 1/2 of a copper piece, but are disliked by merchants due to the need to remint them for general use. <br />
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Table of currencies by value. Bold are the standard imperial style coins.<br />
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Name (Abbreviation) - Weight - Value<br />
Kish (KP) - 1/2 - 1/2 CP<br />
Brass Piece (BP) - 1- 1/2 CP<br />
Copper Farthing (CP) - 1 - 1 CP<br />
Groat (GR) - 2 - 4 CP<br />
Silver (Viklaw) Penny (VP) - 1/2 - 5 CP<br />
Silver Dragon (SP)- 1 - 10 CP<br />
Electrum Crown (EP) - 1 - 50 CP<br />
Eight-Piece (8P) - 2 - 80 CP<br />
Gold Drake (GP) - 1 - 100 CP<br />
Dwarven Koynis (DK) - 1 - 110 CP<br />
Platnum Imperial (PP) - 1 - 1000 CP<br />
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Imperial coins are accepted everywhere. Other coins may or may not be accepted without exchanging. to exchange coins to Imperial coins will cost a 10% fee by the banker. by roleplaying they players may find a merchant who is in need of a odd coin who will buy at par. Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-6718207370629895609.post-34050076127803274952017-08-22T16:30:00.000-04:002017-08-22T16:31:34.320-04:00Languages of the Eleven KingdomsThere are many languages in the Eleven Kingdoms.<br />
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High Imperial - The language of the long lost Empire of Man. While found in many old ruins, it is only spoken by a few sages, and by the priesthood of the Imperial Churches, as many of the holy texts of the faith are written in High Imperial. Even the "Black Counts" of Tenpenny Bay, famous for their long usage privately of High Imperial, have mostly reverted to more modern languages. <br />
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Common (Vulgar Imperial) - a debased version of High Imperial. While it cannot be used for complex speech, it is used daily for basic trade and directions. Everyone will know enough Common to carry out basic speech. <br />
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Coranan - A modern language descended from High Imperial, it is the most common languages in Coranath, Sudaum, and Highrock. It is also common (40%) in Whitetower)<br />
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Duranum - A isolated language that is spoken in Deca and Dunvale. <br />
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Infernas - Many times translated as "The black speech" this is the unique language of Blackgate and the surrounding lands. <br />
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Paish - Spoken in the eastern kingdoms of the Kingom of the East and Greygarden. It is also common in Whitetower (40%)<br />
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Vikish - Spoken in the Viklaw, it is generally split between Eastern and Western branches, which are intelligable to each other, where Western is spoken by newer arrivals, and Eastern from families that have lived in the Viklaw for more then a generation. <br />
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(Note: Whitetower speaks 40% of Coranan and Paish, and 10% Vikish and Duranum.)<br /><br />In addition, there are minor languages that may be discussed later, such as cants and other rare or dead languages. Unknownnoreply@blogger.com1tag:blogger.com,1999:blog-6718207370629895609.post-49118768250275868662017-08-22T15:54:00.000-04:002017-08-22T15:54:27.616-04:00The Eleven Kingdoms - A primerThe Eleven Kingdoms take place on the Aumish Islands, which have a total landmass of around 315,000 square km (Around the size of the British Isles). Generally most people refer to the islands in general as West Aum, East Aum (consisting of the southern portion of the eastern island) and Northern Aum (the Northern, uncivilized portion of the eastern island).<br /><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisNTmQIjqDs3swNKDUgUX60oToGSavsBh-_0LXpVHrtxemqiS6tLezd_q2fCNfIPcG5luZf9i_usBKGUAfnbcEo8AdLAE2RoHuWDXpY01Mg-7_m2pVWEcfiIxu_WLbSmghD613h-f0/s1600/Aum.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1250" data-original-width="1600" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisNTmQIjqDs3swNKDUgUX60oToGSavsBh-_0LXpVHrtxemqiS6tLezd_q2fCNfIPcG5luZf9i_usBKGUAfnbcEo8AdLAE2RoHuWDXpY01Mg-7_m2pVWEcfiIxu_WLbSmghD613h-f0/s320/Aum.png" width="320" /></a></div>
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<br />The Eleven Kingdoms consist of many languages, cultures, and people, even if it may be isolated from large population shifts. The area gets it name from the Eleven Human Kingdoms that dominate the islands, each one struggling with each other to unify the lands, and survive from the many issues that surround islands. The largest city by far is Ten-Penny Bay, at nearly 90,000 souls, the next largest city, Blackgate, has only around 20,000 citizens. Even the kingdom moniker is misleading, as not all the kingdoms are lead by kings/queens. <br /><br />There is various languages throughout the kingdoms, there is a common trade language, who sages call Vulgar Imperial, and the common man calls Common, but for most it is limited to trade, obtaining a room at a Inn, or basic directions. Otherwise the local language will be needed to be used, or a translator obtained. </div>
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The Eleven human Kingdoms are as follows:<br /><br />The Grand Dutchy of the Western Isles<br />The Kingdom of Coranath<br />The Kingdom of Deca and Dunvale</div>
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The City State of Blackgate</div>
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The Kingdom of Sudaum</div>
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The Viklaw</div>
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The Kingdom of Highrock</div>
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The Kingdom of Greygarden</div>
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The Republic of Whitetower</div>
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The Axolotl lands</div>
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The Kingdom of the East<br /></div>
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Each of these kingdoms will be detailed in later posts. </div>
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In addition, there is a number of smaller human settlements, ranging from the College of Adytum to the Wildmen of the North, and the Elvish kingdoms of Nora and Navagal, and the dwarven high king at Kurzum. </div>
Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6718207370629895609.post-3693513325886431312017-08-22T14:03:00.002-04:002017-08-22T14:17:01.911-04:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj90IT7X_wW1OOtfeDiUzmdnbR2d7GCTDoDkpIPrh0Px-UIjRaxuaAv6MovfUqx6jUlbD5Mq_HhIgZ-0IJuVhhPF0EKdSCytnp3WoupD34C7_xC9GyhXPOD81GxVnzBXoSfAqs9DJL0/s1600/falkland-hex.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1250" data-original-width="1600" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj90IT7X_wW1OOtfeDiUzmdnbR2d7GCTDoDkpIPrh0Px-UIjRaxuaAv6MovfUqx6jUlbD5Mq_HhIgZ-0IJuVhhPF0EKdSCytnp3WoupD34C7_xC9GyhXPOD81GxVnzBXoSfAqs9DJL0/s320/falkland-hex.png" width="320" /></a></div>
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I have decided to use the falklands as the base map for this project. </div>
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The name of this setting is now known as "The Eleven Kingdoms" Campaign. </div>
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<br />Unknownnoreply@blogger.com2tag:blogger.com,1999:blog-6718207370629895609.post-43211424390929446932017-08-22T12:30:00.002-04:002017-08-22T12:30:53.874-04:00Welcome back to myselfI have been away for too long, but I am restarting this blog as I am getting my creative juices going.<br /><br />I am starting a project, where I am going to develop a Fantasy game world from top to bottom. I am going to make it manageable by making it Great Britain or Japan sized. <br /><br />However I plan (and hope) to develop this in full, ranging from adventures and a megadungeon to detailing the cities of the realms. <br /><br />First up, naming the world and working on a map, which may be from public domain sources.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6718207370629895609.post-73137266979960354452016-04-03T21:22:00.002-04:002016-04-03T21:22:17.421-04:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxSL3kzxoYvapELLlSLK68kuO7wHlElq2FxpfVpb4dtWx5XbJMZyfYCkIUM6a6Aye6YEi1byUee3QxmxOmjCZfysMSPqj5cuj8H09DVDvKLSPTVTdgl-K1BZBgKZya_CfV_MU0EJmL/s1600/Colony.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="161" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxSL3kzxoYvapELLlSLK68kuO7wHlElq2FxpfVpb4dtWx5XbJMZyfYCkIUM6a6Aye6YEi1byUee3QxmxOmjCZfysMSPqj5cuj8H09DVDvKLSPTVTdgl-K1BZBgKZya_CfV_MU0EJmL/s320/Colony.jpg" width="320" /></a></div>
Working on some new material for Dragon's foot entry. This is what I am cooking up for a "person of the cloth"<br />
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<span style="background-color: #ececec; color: #323d4f; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.2px;">Damien Hanson</span><span style="background-color: #ececec; color: #323d4f; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.2px;"> </span><br />
<span style="background-color: #ececec; color: #323d4f; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.2px;">Level 5 cleric.</span><br style="background-color: #ececec; color: #323d4f; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.2px; margin: 0px; padding: 0px;" /><span style="background-color: #ececec; color: #323d4f; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.2px;">STR 11</span><br style="background-color: #ececec; color: #323d4f; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.2px; margin: 0px; padding: 0px;" /><span style="background-color: #ececec; color: #323d4f; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.2px;">DEX 11</span><br style="background-color: #ececec; color: #323d4f; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.2px; margin: 0px; padding: 0px;" /><span style="background-color: #ececec; color: #323d4f; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.2px;">CON 12</span><br style="background-color: #ececec; color: #323d4f; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.2px; margin: 0px; padding: 0px;" /><span style="background-color: #ececec; color: #323d4f; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.2px;">WIS 15</span><br style="background-color: #ececec; color: #323d4f; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.2px; margin: 0px; padding: 0px;" /><span style="background-color: #ececec; color: #323d4f; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.2px;">INT 10</span><br style="background-color: #ececec; color: #323d4f; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.2px; margin: 0px; padding: 0px;" /><span style="background-color: #ececec; color: #323d4f; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.2px;">Chr 8</span><br style="background-color: #ececec; color: #323d4f; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.2px; margin: 0px; padding: 0px;" /><br style="background-color: #ececec; color: #323d4f; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.2px; margin: 0px; padding: 0px;" /><span style="background-color: #ececec; color: #323d4f; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.2px;">HP 21</span><br style="background-color: #ececec; color: #323d4f; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.2px; margin: 0px; padding: 0px;" /><br style="background-color: #ececec; color: #323d4f; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.2px; margin: 0px; padding: 0px;" /><span style="background-color: #ececec; color: #323d4f; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.2px;">Damien Hanson lives with 7 other persons in the deep woods, they are all suffering from a magical form of leprosy. All seven live in a small collection of huts, with a midden heap, sheepfold, vegetable patch, and a small barn with some goats and chickens. Damien Hanson is a cleric of Amalric, and voluntarily took on the curse of this illness to serve and help those who suffer from this Leprosy. The Leprosy in question cannot be cured short of a limited wish or greater spell. Chaotic beings will not attack this settlement due to the fear of this illness, thus providing a place of rest and recuperation deep in the wilderness. If party if polite or helpful will be offered a chance to stay at the Settlement by Damien, and they cannot catch the illness if they do so. (It takes months of exposure for it to spread.) </span><br style="background-color: #ececec; color: #323d4f; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.2px; margin: 0px; padding: 0px;" /><br style="background-color: #ececec; color: #323d4f; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.2px; margin: 0px; padding: 0px;" /><span style="background-color: #ececec; color: #323d4f; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.2px;">Occasionally Damien will travel to the main road and ask for alms for his settlement. Anyone who gives a offering of at least 1 GP will secretly have a bless cast upon them by god Amalric that will last till sundown. </span><br style="background-color: #ececec; color: #323d4f; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.2px; margin: 0px; padding: 0px;" /><br style="background-color: #ececec; color: #323d4f; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.2px; margin: 0px; padding: 0px;" /><span style="background-color: #ececec; color: #323d4f; font-family: 'Lucida Grande', 'Trebuchet MS', Helvetica, Arial, sans-serif; font-size: 13px; line-height: 18.2px;">Of the 7 persons living in the settlement, 5 are 0 level humans. In addition, there is a 3rd level thief (She being reformed), and a 4th level fighter who all have come here to live isolated from the rest of society due to their illness. If the party aids the settlement regular donations of food, money, or other goods, he will provide whatever clerical blessings he can to those who help his small settlement. If attacked he will defend the settlement, and risk the wrath of Amalric.</span>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6718207370629895609.post-86537659078669717472016-03-09T20:22:00.001-05:002016-03-09T20:22:47.526-05:00Another year, another Map.<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgw3CUW6kVmICDI29zCvCx5X8cx1y7l4sDqsm-MrqkkNxxpZ1fKOax-AJo0Rmw9xY50jMta5EsNwP2EzmC7qsX-2lT_wwSS4TaxVr7wgakeAVLhLtmb0mGv9ApWTnjPygnD1NW-W1D3/s1600/Hammerfall.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgw3CUW6kVmICDI29zCvCx5X8cx1y7l4sDqsm-MrqkkNxxpZ1fKOax-AJo0Rmw9xY50jMta5EsNwP2EzmC7qsX-2lT_wwSS4TaxVr7wgakeAVLhLtmb0mGv9ApWTnjPygnD1NW-W1D3/s320/Hammerfall.png" width="320" /></a></div>
<br />Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-6718207370629895609.post-22873267393543404932015-08-10T15:09:00.002-04:002015-08-10T15:09:24.815-04:00<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0I7bFtxoiJrFSzb379IFuWcKiqgme63-Oogz81EJE86WpuRTaW3WrAByrj57vgDidneZA6yARGjTfzHzpHAAaVJbDeuWGvOUwzIMFO8Y9t8wKt6-G3UN9XOWjByxGLkXt2ttPwKKV/s1600/Concordia.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0I7bFtxoiJrFSzb379IFuWcKiqgme63-Oogz81EJE86WpuRTaW3WrAByrj57vgDidneZA6yARGjTfzHzpHAAaVJbDeuWGvOUwzIMFO8Y9t8wKt6-G3UN9XOWjByxGLkXt2ttPwKKV/s320/Concordia.png" width="320" /></a></div>
I have been working on a map. Sorry I been so silent of late.Unknownnoreply@blogger.com0