Elder Shadowmasters
No Enc.: 1-4
Alignment: Lawful (evil)
Move: 120’ (40’)
Armor Class:4
Hit dice: 8+4
Attacks: 2 fists
Damage: 1d6
Save: F12
Moral: 12
Hoard: none
These
are feared creatures of the deep dark places of the earth. Building
whole communities in the deep dark places of the earth, as they detest
sunlight. The native look is a humanoid body with white skin (with a
faint blue tint) with long legs and arms, a short torso, and a large
head. Eight 2-foot tentacles cover the mouth area, which is designed
to crush bone and eat flesh. While highly organized they are generally
quite evil, as they seek to enslave all other races. The great skill
and what makes Elder Shadowmaster so feared is their innate Illusion
ability. Young Shadowmasters have the ability of 6th level
Illusionists, while most will have the ability of a 8th level
illusionists. Some of the great leaders and oldest among the
Shadowmasters have been known to cast at the 15th level illusionist.
Due to their reproduction methods, if a area is abandoned, they can
quickly fill a area with Shadowmasters, and then hold back new births to
maintain a steady population figure (They eat their young if the
population gets too crowded). Generally they spend youth in the large
underground cities, then spend a time (200 years or more) to explore and
learn, then return as a learned leader of their home city. They
easily live 500 years, and if the magic flows strong, they can live
longer then many elves. Prisoners or purchased slaves have a Iron
collar placed on their necks, enslaving them to mindless work (The slave
will think they where freed and experience a illusionary life while
their body works to build Shadowmaster cities. ) They welcome traders,
but woe to those who try to cheat or break the peace of a Shadowmaster
city.
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