Monday, December 24, 2012

Elder Shadowmasters

Elder Shadowmasters

No Enc.: 1-4
Alignment: Lawful (evil)
Move: 120’ (40’)
Armor Class:4
Hit dice: 8+4
Attacks: 2 fists
Damage: 1d6
Save: F12
Moral: 12
Hoard: none

These are feared creatures of the deep dark places of the earth. Building whole communities in the deep dark places of the earth, as they detest sunlight. The native look is a humanoid body with white skin (with a faint blue tint) with long legs and arms, a short torso, and a large head. Eight 2-foot tentacles cover the mouth area, which is designed to crush bone and eat flesh. While highly organized they are generally quite evil, as they seek to enslave all other races. The great skill and what makes Elder Shadowmaster so feared is their innate Illusion ability. Young Shadowmasters have the ability of 6th level Illusionists, while most will have the ability of a 8th level illusionists. Some of the great leaders and oldest among the Shadowmasters have been known to cast at the 15th level illusionist. Due to their reproduction methods, if a area is abandoned, they can quickly fill a area with Shadowmasters, and then hold back new births to maintain a steady population figure (They eat their young if the population gets too crowded). Generally they spend youth in the large underground cities, then spend a time (200 years or more) to explore and learn, then return as a learned leader of their home city. They easily live 500 years, and if the magic flows strong, they can live longer then many elves. Prisoners or purchased slaves have a Iron collar placed on their necks, enslaving them to mindless work (The slave will think they where freed and experience a illusionary life while their body works to build Shadowmaster cities. ) They welcome traders, but woe to those who try to cheat or break the peace of a Shadowmaster city.

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